GameSoundCon 2011 San Francisco is a two day seminar for composers, sound designers, recording professionals and others who want to learn what it takes to be successful in the growing video game industry. Learn the technical and creative challenges of music and sound for games that they don't teach in music school.
New for 2011
Plus Game Audio Sessions, Panels and Masterclasses
Hosted by 24-year game sound veteran and Game Audio Network Guild Lifetime Achievement Award recipient Brian Schmidt, GameSoundCon San Francisco features a two packed days of seminars and master classes on video game music composition and video game sound design, focusing on the unique technical, creative and business challenges of working in the video game industry.
How Creating Music and Sound for Games Differs from Traditional Media
Essential Game Audio Tech
Game Music and Sound DesignTools
Working on a Game Team
How to Write and Implement an Interactive Game Score
The Business Side of Game Music and Sound
For the full conference schedule, visit: http://www.GameSoundCon.com