GameSoundCon San Francisco 2011 Early Registration Discount Ends Oct. 11

GameSoundCon 2011 San Francisco is a two day seminar for composers, sound designers, recording professionals and others who want to learn what it takes to be successful in the growing video game industry. Learn the technical and creative challenges of music and sound for games that they don't teach in music school.

New for 2011

  • Hands-on training in FMOD, one of the top game audio creation tools. Bring your laptop and learn from expert Stephan Schutze, host of FMODTV's tutorial series. Feeling ambitious? Bring your own music and let Stephan show you how to create an interactive version of it!
  • Demo Derby. Bring your best 60 second demo for open critique and evaluation by some of the top names in game audio.

    Plus Game Audio Sessions, Panels and Masterclasses

    Topics Include:

  • How Creating Music and Sound for Games Differs from Traditional Media


  • Essential Game Audio Tech


  • Game Music and Sound DesignTools


  • Working on a Game Team


  • How to Write and Implement an Interactive Game Score


  • The Business Side of Game Music and Sound
  •  Hosted by 24-year game sound veteran and Game Audio Network Guild Lifetime Achievement Award recipient Brian Schmidt, GameSoundCon San Francisco features a two packed days of seminars and master classes on video game music composition and video game sound design, focusing on the unique technical, creative and business challenges of working in the video game industry.

    For the full conference schedule, visit: http://www.GameSoundCon.com
  • Comments

    Popular posts from this blog

    Acclaimed Fauré Quartett returns to Deutsche Grammophon with their first recording of Brahms

    The Role of Music in Opera

    Episode 210b: Joyeuse le départ