Posts

Showing posts with the label Conference

2012 Arts in Society Conference, Art and Design Academy, Liverpool, UK, 23-25 July - Call for Papers

SEVENTH INTERNATIONAL CONFERENCE ON THE ARTS IN SOCIETY 23-25 July 2012 Art and Design Academy, Liverpool John Moores University, Liverpool, UK http://www.ArtsinSociety.com/Conference Art and Design Academy announces the Call-for-Papers for the Seventh International Conference on the Arts in Society. The conference and its companion journal provide a scholarly platform for discussions of the arts and art practices, enabling an interdisciplinary conversation on the role of the arts in society. They are intended as a place for critical engagement, examination and experimentation of ideas that connect the arts to their contexts in the world - in studios and classrooms, in galleries and museums, on stage, on the streets and in communities. In addition to an impressive line-up of international plenary speakers, the conference will also include paper presentations, roundtable discussions, workshop and interactive presentations, poster or exhibit sessions, and colloquia submitted by pr...

GameSoundCon San Francisco 2011 Early Registration Discount Ends Oct. 11

GameSoundCon 2011 San Francisco is a two day seminar for composers, sound designers, recording professionals and others who want to learn what it takes to be successful in the growing video game industry. Learn the technical and creative challenges of music and sound for games that they don't teach in music school. New for 2011 Hands-on training in FMOD, one of the top game audio creation tools. Bring your laptop and learn from expert Stephan Schutze, host of FMODTV's tutorial series. Feeling ambitious? Bring your own music and let Stephan show you how to create an interactive version of it! Demo Derby. Bring your best 60 second demo for open critique and evaluation by some of the top names in game audio. Plus Game Audio Sessions, Panels and Masterclasses Topics Include: How Creating Music and Sound for Games Differs from Traditional Media Essential Game Audio Tech Game Music and Sound DesignTools Working on a Game Team How to Write and Implement ...